Elementary mathematics forms the foundation for critical thinking and problem-solving skills students need for future academic and real-world success (Jablonka, 2020; Jurdak, 2016). Yet engaging students and fostering proficiency in mathematics remains a persistent challenge. Educators have explored various innovative approaches and platforms aimed at enhancing students’ mathematical achievements, with varying degrees of success (Higgins et al., 2019; Liu, Pan, & Lee, 2017).
One approach that has gained considerable attention is gamification, the use of game design principles in educational contexts (Kapp, 2012). Research has consistently highlighted the benefits of gamification in improving motivation and academic outcomes. For example, Dorit Alt (2023) found that gamification significantly enhanced students’ engagement and enthusiasm for learning math, while a study conducted by Önder Karamert and Aslıhan Vardar (2021) demonstrated improvements in students’ academic performance. These findings suggest that gamification provides an engaging math learning approach that fosters a more interactive, enjoyable, and accessible learning environment (Jutin & Maat, 2024).
While these studies underscore the potential of gamification, its implementation in schools varies widely. Some schools adopt a robust integration of gamification tools, while others employ it more sparingly. Does the degree of gamification affect students’ math achievement?
You’ve accessed your three free articles for this month.
If you are a PDK member, login to read more.
If you are not a PDK member, join for full access, in addition to other benefits. Complete our membership form to join.
Forgot your password? Visit the Member Portal to reset your password.
Having trouble? Contact our member services team at memberservices@pdkintl.org or 800-766-1156.
